It’s also the role that often carries the largest skill deficits between players. As it stands, jungle is a role with a gargantuan impact on the game. The reasons listed above, which make this an annoying change for experienced junglers, are all the same reasons why Riot is looking into reworking Smite to begin with. That extra bit of damage can be the difference-maker in securing Baron or working towards that Dragon soul. After all, one of the biggest benefits of gaining an early jungle lead is having that edge in Smite-fights. These changes may offend experienced junglers as they bite into their ability to outplay their opponents. Players may be asking why a Smite rework is in testing in the first place.
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Why Riot Games is reworking Smite in the first place It will also put a heavier onus on early game bot-side vision. This will create more opportunities for stealth Dragon solos, early steals and finding picks. 900 damage smites being available by the time most people go for Dragon will make it a viable solo objective for far more champions early in the game. Could this allow champions with weaker clears a path into the jungle?Īt the very least, this rework should almost definitely increase the frequency of fights around objectives like Dragon. If this Smite rework goes through, players will get access to end-game damage output on Smite mere minutes into the game. Currently, players need to reach level 16 in-game in order to get 900 damage output on the spell. With everyone doing the same amount of true damage with Smite, will champions like Cho’Gath and Nunu suddenly become more valuable for their ability to pair the summoner spell with a major chunking ability like Consume (Nunu’s Q) or Feast (Cho’Gath’s R)?Īnd that doesn’t even broach the possibilities created by an end-game level Smite becoming accessible so early on. This also opens up the possibility of certain champions becoming meta strangleholds.
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No longer can players blame missed Smites on a level deficit or teammates feeding the enemy jungler. With the new Smite rework on PBE, champions in the jungle will now be on perpetually even-footing. While these changes look subtle in execution, the impacts on the game and on the jungle meta specifically could be significant. At that point, it does a flat 900 true damage for the rest of the game. The new reworked Smite on the PBE does 450 damage flat until evolving to Challenging Smite or Chilling Smite. The damage increases throughout the game with each level, until reaching a max of 1000 true damage at level 18. When a player is level 1 in-game, Smite does 390 true damage to monsters.
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In a quiet patch for the game’s Public Beta Environment, Riot Games seems to be experimenting with an overhaul of the jungle summoner spell Smite, and the rework makes dealing high damage with the ability accessible far earlier in the game.Īs it currently sits on live League of Legends servers, Smite’s damage to jungle monsters scales based on champion level.
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A subtle shift in the damage output of a certain ability may cause one of the largest impacts the League of Legends jungle has seen in some time.